Vertical Video

Visible daily between 13:00 and 23:00

For Vertical Video, Amare has put together a series of short digital animations and video works. Young artists are invited to experiment on a vertical screen: shaping a visual composition that is able to tell a story to visitors who pass by in just a short period of time.

The works range from abstract visual experiments to narrative pieces, showcasing the diversity and richness of digital art. The animations bring a dynamic energy, giving visitors an overwhelming visual experience.

New work is shown every other month.

april / mei  '24

Artiest: Maria Perez


Faux presents a 5 minute loop showing an hyperreal landscape inhabited by the virtual dogs from the Nintendo DS game Nintendogs.

These creatures, though unmistakably unreal, possess a remarkable resemblance to real-life dogs. Their movements, gestures and behaviour are uncannily authentic, evoking a sense of familiarity and resonance akin to physical dogs.

The landscape they roam is impregnated with a sense of fake realism, similar to the ones found in video games, which initially try to mimic the world we live in but end up being carried away by imagination and distorted by fantasy.

Playing with this contradiction of unreal reality, the landscape paints a world coloured by wonder and mystery. Emptied from a deeper meaning, this scene is just a playful portrait of a surreal magical world that only exists by allowing technology to tint our natural and mundane reality, dictated by magic and imagination.

Previous artworks in Vertical Video:

februari / maart '24

Artiest: Sjoerd Mol

Falling Items

Falling Items is a film consisting of a series of short animations that reveal the essence of ‘rendering’, which is the process by which images are generated based on data. The animations show how items, characters and environments are rendered in the video game industry. The animations trace the evolution of computer-generated images, from the nostalgic simplicity of Super Mario 64 on the Nintendo 64 console to the high-definition worlds of Super Mario Bros. Wonder. Falling Items reveals how three-dimensional models are made and emphasises their complex layered nature in a time when computer-generated images have become indistinguishable from reality.

Artist: Deborah Mora

Title: I’m Trying To Speak The Language Of My Eyes
Year: 2023
Format: Digital Video

I’m trying to speak
the language of my eyes

my eyes don’t use sentences
and they don’t know words

my eyes pick bit by bit
glean the details
connect dot to dot
to knot the code

my eyes are silent
but I’m trying to feel what they touch

as they perceive the light
gliding on surfaces
tracing contours
mapping shapes
finding the openings in the shadow

i’m trying to make sense
of a language i don’t yet speak
like an infant or a foreigner
i just trust
what i feel
when i see
my eyes are the portal to the world

The work is a video-poem, an exploration and reflection on the sense of vision as a tool to understand signifiers - but also and more importantly, as means through which we can interpret something by feeling it on an intuitive level. stripped of their original context, and deprived of words or sounds, mixed-media imaginary is collaged in non-linear format of storytelling. By forming different constellations of images, meaning is left open.

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